I've been experimenting doing architectural V-Ray renders during downtime at work. The lighting and rendering system seems a lot more intuitive than my experience lighting with Mental Ray, what you expect a light to do in a scene seems much more predictable with V-Ray. I modeled the room, but most of the objects in the scene were downloaded from turbrosquid or other free model sites.
Finished the 2014 49 Hour Animation Competition from MG Collective last night after a weekend of crunching! I'll post the final animation after the screening in May, but for now here's a gif from part of the animation.