Tuesday, September 16, 2014

2D fx



Here's some 2D effects I did in Flash for an upcoming Unity game.  This was a quick first pass for the animations, then they will be cleaned up and painted over for the final ones.  I had never done any 2D hand drawn particle effects, so it was a fun experiment.  I'm looking to try Photoshop for 2D animation next as you have more control over the final look.

Saturday, July 26, 2014

The Room


I wanted to get better with 3D in Unity, so I created this little first-person demo in between projects at work to explore advanced shaders, effects, and lightmapping.  Some of the models were downloaded from free sites, others I created from scratch.  The graphics and effects are downscaled a bit for the web demo, but they still hold up pretty well.

You can play the demo here!  (you'll need the Unity web player installed for your browser.)

Once it loads click on the player and you should be able to look around with your mouse and move around with WASD keys.


This makes me want to make a full game!

Saturday, June 7, 2014

Cars

I've wanted to do some realistic car renders with vray for a while, so that's what I did during some downtime at work!  The car model was a free download, but I set up all the shaders and lighting.








Thursday, May 1, 2014

Masked

Here's my short film created for the MG Collective 2014 49 Hour Animation Competition.  Again, all work was done in the 49 hours given.  The theme this year was "If everyone knew my secret..."


Wanted to try a different variation of this art style this year, but was going to run out of time since it required more detailed background paintings.  This fit well with the kind of film noir style anyways though.  It was hard to keep track of the shots since I wanted the sequence to go in reverse to reveal the mystery.

Here's the other 49 hour films in the Professional Category

And here's the Student category films

Thursday, April 17, 2014

Interiors

I've been experimenting doing architectural V-Ray renders during downtime at work.  The lighting and rendering system seems a lot more intuitive than my experience lighting with Mental Ray, what you expect a light to do in a scene seems much more predictable with V-Ray.  I modeled the room, but most of the objects in the scene were downloaded from turbrosquid or other free model sites.

 day

night 

overcast 

TV illumination 

composite


Monday, April 7, 2014

49 Hours 2014

Finished the 2014 49 Hour Animation Competition from MG Collective last night after a weekend of crunching!  I'll post the final animation after the screening in May, but for now here's a gif from part of the animation.


Sunday, March 9, 2014

New Reel

It's been a while since the last post!  I was busy with some things, but did manage to take a class at AnimSquad at the end of the year.  Here's my updated reel which includes the two shots I did during the workshop.




Will try to keep the blog more updated when I can.  49 Hour Animation competition in about a month, so that's next!