Today I've got a walk cycle test to break in the character rig and get used to how he works.
My character was rigged by Zeb Wood. Really helped to keep me working on other parts of the project, and the rig is working great! Here is what the rig looks like.
Will post parts of the animatic soon, don't want to give away too much though!
Today I give you two more test renders. This first one is a render test when I was trying to get clouds that would render fast but still look good. Ended up going using a sky spherical mapped to the haze slot of the sky, and tweaking that. This should allow me to even have the clouds moving!
Been working on an animated short for my capstone. I have a lot of progress and test renders to post. I'll be trying to post a few sneak peeks every few days until it is finished at the end of April.