Showing posts with label north and south animation short 3d bac render passes. Show all posts
Showing posts with label north and south animation short 3d bac render passes. Show all posts

Friday, April 16, 2010

passes

Been busy trying to finish this project. I am getting closer to the end, and I should have the animation done in a week. I wanted to do a few render layers for this project if I had the time, so I spent a day troubleshooting and getting things working.

After many different attempts I found a way that works well for zdepth and ambient occlusion passes. This is what the beauty shot that combines diffuse, zdepth, and occlusion passes. It also has a little bit of color correction.




Here's the render straight from Maya so you can compare.



Here's the depth pass.



And here's the occlusion pass.


All of these renders are still using fairly low final gather settings, but I might render with higher settings depending on how much time I have to render.